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 News Release:         2012-205                                                                             July 16, 2012 
 CORRECTION: UPDATED TO REFLECT CORRECTED         TIME OF 10:31 P.M. PDT ON AUG. 5 (1:31 A.M. EDT ON AUG. 6).
 
 Follow Your Curiosity: Some New Ways to Explore         Mars
 
 The full version of this story with         accompanying images is at:
 http://www.jpl.nasa.gov/news/news.cfm?release=2012-205&cid=release_2012-205
 
 As         NASA's Mars Rover Curiosity prepares to land on Mars, public audiences         worldwide can take their own readiness steps to share in the adventure.         Landing is scheduled for about 10:31 p.m. PDT on Aug. 5 (1:31 a.m. EDT on         Aug. 6), at mission control inside NASA's Jet Propulsion Laboratory,         Pasadena, Calif.
 
 Martian fans can help NASA test-drive a new 3-D         interactive experience that will allow the public to follow along with         Curiosity's discoveries on Mars. Using Unity, a game development tool,         NASA is pushing new limits by rendering high-resolution terrain maps of         Gale Crater, Curiosity's landing site, collected from Mars orbiters. A 3-D         "virtual rover" version of Curiosity will follow the path of the real         rover as it makes discoveries.
 
 By downloading Unity and trying out         the experience early, the public can reduce potential download delays         during landing and offer feedback on the pre-landing beta version of the         experience. By crowd sourcing -- leveraging the wisdom and experience of         citizens everywhere -- NASA can help ensure the best experience across         individual users' varying computer systems.
 
 "Technology is making         it possible for the public to participate in exploration as they never         have before," said Michelle Viotti, Mars public engagement manager at JPL.         "Because Mars exploration is fundamentally a shared human endeavor, we         want everyone around the globe to have the most immersive experience         possible."
 
 In collaboration with Microsoft, Corp., NASA has a         number of forthcoming experiences geared for inspiration and learning in         science, technology, engineering and mathematics (STEM). With Xbox, NASA         is unveiling "Mars Rover Landing," an immersive experience for the Xbox         360 home entertainment console. The experience allows users to take         control of their own spacecraft using Kinect and face the extreme         challenges of landing a rover on Mars. The game will be hosted in the Xbox         Live Marketplace and in a special destination on the Xbox Live dashboard         dedicated to the Curiosity rover. The dashboard will also include         pictures, video and more information about the mission.
 
 Additionally, a new Mars experience in Kodu, which allows children         to learn computational thinking by creating their own video games, is         designed to help students learn about commanding a rover on a quest to         make discoveries about whether Mars was ever a habitat, a place that         supports life. Standards-aligned curricula for teachers will also bring         these 21st-century computer skills directly into the classroom and into         afterschool organizations supporting academic success and college         readiness.
 
 For quick access to discoveries on Mars as they happen,         NASA's "Be A Martian" mobile application, initially developed with         Microsoft for Windows Phone, will be available on Android and iPhone as         well. NASA is also planning a series of Mars exploration apps for the         upcoming Windows 8 PCs.
 
 "We are very excited to be working with         NASA to bring innovation and exploration into the home. We continue to         believe that as industry leaders, we have vested interest in advancing         science and technology education," said Walid Abu-Habda, corporate vice         president, Developer & Platform Evangelism, at Microsoft. "We hope         that through partnering on the Mars Rover experience, we spark interest         and excitement among the next generation of scientists and technologists."
 
 For a cool, immersive view of Mars Rover Curiosity and other         spacecraft, space enthusiasts can also use their Apple iPhones to access a         new augmented-reality experience that "projects" 3-D images of robotic         explorers for first-hand, up-close inspection. For those wanting a live,         community experience, museums and civic groups worldwide are hosting         Curiosity landing events, often with big-screen experiences and public         talks.
 
 "Multiple partnerships united around science literacy can         really make a difference in reaching and inspiring more people around the         world," Viotti said. "NASA welcomes innovative collaborations that inspire         lifelong learning and access to discovery and innovation."
 
 Information on all of these activities is available at: http://mars.jpl.nasa.gov/msl/participate . You can         follow the Curiosity mission on Facebook and on Twitter at http://www.facebook.com/marscuriosity and http://www.twitter.com/marscuriosity .
 
 The Mars         Science Laboratory is a project of NASA's Science Mission Directorate. The         mission is managed by JPL, a division of the California Institute of         Technology in Pasadena. The mission's rover, Curiosity, was designed,         developed and assembled at JPL.
 
 Guy Webster/DC Agle 818-354-6278 /         818-393-9011
 Jet Propulsion Laboratory, Pasadena, Calif.
 Guy.webster@jpl.nasa.gov / agle@jpl.nasa.gov
 
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